﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace oLGame.Game.Items.Weapons
{
    class Club : Weapon
    {
        // Declare the constructor, : base (3, 5) is the contstructor for weapon.cs (min/max)
        public Club()
            : base(2, 4)
        {
            Name = "Club";
            Lore = "Looks like it could be used for bashing.";
            ExtendedLore = "";
            Weight = 2;
            Value = 2;
        }
    }
}
